
Second Games Galore
GURPS Best of Pyramid Vol 1 (Near Mint)
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£10.00
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Pyramid fans rejoice! This book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine, updated by editor Steven Marsh.
Campaign styles and settings . . . Sprockets, in which fantastic, mysterious vehicles appear on modern-day Earth, each attuned to the first finder.
Yrth 1100, an alternate-past campaign.
More Timelines for GURPS Time Travel.
Mock Horror Adventures for B-movie fun.
High-powered rules and devices . . .
Brain Hacking for Cyberpunk.
Willful Weapons for games in all settings.
Another Look Inside Warehouse 23, with new gadgets.
A Second Skin - magical tattoos!
Invaluable historical source info . . .Low-Tech Economics Warrior Monks: The Military Holy Orders Fire and Blood: Feudal Lords County Seat Wars from the Old West.
Unique adventures . . .
Trespasser's Isle - horror in a tropical paradise.
Time of the Tyrants - time-traveling Nazis!
I Was A Teen-Age Dinosaur - an Atomic Horror adventure.
Gentleman Johnson's Fish Mart - Low fun for Goblins.
An Adventure in the Gutter - Whack them! Whack them all!
Prince Frog - The curse is not what it seems . . .
Motive Force - Rescue the vaccine or a planet dies.
GURPS Basic Set and Compendium I: Character Creation are required to use this book in a GURPS campaign.
Published by Steve Jackson Games 2001